![]() ![]() ![]() For more complex games, however, you may want to look into using a pre-made engine, or writing your own "engine". If you're making a board game or basic arcade equivalent you can skip this entirely and simply program your game. Keep in mind that your game WILL evolve as you create it. The more complex the game, the better you should plan it out in the beginning so you don't have to worry about the game itself while your coding. Make sure you have a pretty well-defined concept of what your game will be when it's finished. ![]() If your game will have characters or a story, create them. For example, if it is a board game, what is the objective/How do you win? What will the rules be like? etc. Once you have a simple idea, expand on it. OpenGL (Rendering only, however, there are wrapper libraries like AllegroGL): Īll games start here, merely ideas in someone's head.įirst, come up with an idea for a game.Simple Fast Multi-Media Library (SFML):.Ability to create and control threads (is nice, but not required).Primitive drawing capabilities(circles, lines, rectangles, dots, etc).Basic image manipulation (rotation, etc).There are many game libraries out there, but they all offer the same base functionalityįeatures that you want your library to have: Unless you want to write your own library for all the nitty gritty graphics/sound programming, you will probably want to get a game library. You will still need to figure out quite a bit of stuff on your own to have a game. Is not a complete, step by step guide to a finished result. Keep in mind that that this is primarily an overview and: A. I've decided to shed some light on the general process of developing a game from start to finish. It has been recently brought to my attention that many people ask about game development, yet there aren't many articles on the topic. ![]()
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